Lesson 16 Pixar In A Box


      Estimated completion time of readings, research, project and assignment = 3 hrs   

Standards addressed include:

• Communication, Collaboration and Storytelling 

• Critical Thinking

• Problem Solving & Decision Making

• Creativity, Curiosity and Innovation

• Technology Operations and Concepts

• Research and Information Fluency

Project Assignment:

  1. Complete ONE of the Pixar lessons options

Option 1

Prepare a  ONE PAGE) Word.doc , reflection on what you learned from the lesson and if possible how you might use it in your classroom.

Option 2

  1. Review all of the lessons in the PIXAR in a box-a Quick survey of the material that is contained in the lessons
  2. Prepare a  ONE PAGE) Word.doc,  reflection on how you or a colleague could use any ONE of the lessons at your school or within your district. 

Save  assignments as a WORD.doc      

With the title (FIRST Intital, last name-L 11-Pixar In A Box

Example:  hdiblasi-L 11-Pixar In a Box1.doc

Example:  hdiblasi-L 11-Pixar In a Box2.doc


Deposit Assignmnet Project into DropBox




Pixar in a Box is a behind-the-scenes look at how Pixar artists do their jobs. You will be able to animate bouncing balls, build a swarm of robots, and make virtual fireworks explode. The subjects you learn in school — math, science, computer science, and humanities — are used every day to create amazing movies at Pixar. This collaboration between Pixar Animation Studios and Khan Academy is sponsored by Disney. If you have questions or ideas, email us at piab@khanacademy.org.

LINK HERE:   https://www.khanacademy.org/partner-content/pixar


The art of storytelling

1. We are all storytellers: The art of storytelling

2. Character: The art of storytelling

3. Story structure: The art of storytelling

4. Visual language: The art of storytelling

5. Film grammar: The art of storytelling6. Pitching and feedback: The art of storytelling

The art of lighting

Introduction to lighting: The art of lighting


Hair simulation 101: SimulationCode your own simulation: Simulation

Color science

Introduction to color: Color scienceColor spaces: Color science

Virtual cameras

How virtual cameras work: Virtual camerasMathematics of depth of field: Virtual cameras


Introduction to particle systems: EffectsThe physics of particle systems: Effects


Geometry of dinosaur skin: PatternsPainting with randomness: Patterns


Introduction to rigging: RiggingCode a character: Rigging


Introduction to animation: AnimationMathematics of animation curves: Animation

Environment modeling

Modeling grass with parabolas: Environment modelingCalculating parabolas: Environment modeling

Character modeling

Modeling with subdivision surfaces: Character modelingMathematics of subdivision: Character modeling


Building crowds: CrowdsCounting crowds: Crowds

Sets & staging

Geometric transformations: Sets & stagingMathematics of rotation: Sets & staging


Rendering 101: RenderingMathematics of rendering