May 21-May 28 Lesson 11

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Objective: EPCOT Imagineers have hired you for 2 weeks. Innoventions in desperate need of an upgrade. Guests walk in and out of the current attraction in 3 min. Assignment: You have 2 weeks to do the final project

Assignment: Write a one-two page summary of your ideas. Include the following:

Description of the attraction/experience Vision and purpose Goal of the experience Overview of the proposed experience ie what does it do Explain WHY guests would visit your new attraction How is it interactive? Specific detail on the experience Estimated time Educators or Students would spend in the experience What materials will the educators or students be able to take home with them If you have time you can provide: Sketches, Project renderings, schematics, and/or any other media needed to visualize the experience. How will you connect with them to send additional materials as Disney Develops more ideas and lessons for the classroom? Example: The Sum of All Thrills ride opens at Epcot's Innoventions

  

See below for reference material

EPCOT Imagineers have hired you for 2 weeks.

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Background:

  

GOAL 1: Create 1 INTERACTIVE attraction around the theme of STEM (Sicence, Technology, Engineering, or Math) to increase attendance in the Innoventions pavilion. Your intended audience is Educators and students. You could have various stations or one or 2 main stations.

Six Characteristics of a Great STEM Lesson

1. STEM lessons focus on real-world issues and problems. 

2. STEM lessons are guided by the engineering design process

3. STEM lessons immerse students in hands-on inquiry and open-ended exploration

4. STEM lessons involve students in productive teamwork. 

5. STEM lessons apply rigorous math and science content your students are learning. 

6. STEM lessons allow for multiple right answers and reframe failure as a necessary part of learning. 

Goal 2:

  

Create 1 INTERACTIVE attraction around the theme of a Maker Space.  Your intended audience is Educators and students. You could have various stations or one or 2 main stations

Background:

Makerspace is a constructivist and constructionist movement that is taking the world by storm! Imagine DIY meets education! Makerspace is not only a hack shop where you can go to learn how to use an arc welder for the afternoon, but an educational concept as well! A makerspace presents readily-available materials  that can act as a provocation for inquiry, as well as modern technology and items to invent with.

Use the following guidelines for the one or  two attractions:

  • Know      your audience.
  • Wear      your Guest’s shoes.
  • Create      a wienie (visual magnet).
  • Set      the scene
  • Don’t      forget the little details
  • Organize      the flow of people and ideas.
  • Use      Te3chnology to create the MAGIC!
  • Provide      Technology Solutions
  • Communicate      with visual literacy.
  • Avoid      overload 
  • Make it fun!
  • Keep      them coming back.

Submit as a 1-2 page MS Word or Google doc